Package schule.ngb.zm.anim
Class AnimationSequence<T>
java.lang.Object
schule.ngb.zm.Constants
schule.ngb.zm.anim.Animation<T>
schule.ngb.zm.anim.AnimationSequence<T>
- Type Parameters:
T- Die Art des animierten Objektes.
- All Implemented Interfaces:
Updatable
Führt eine Liste von Animationen nacheinander aus. Jede Animation startet direkt nachdem die
davor geendet ist. Optional kann zwischen dem Ende einer und dem Start der nächsten Animation
ein
lag eingefügt werden.
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Field Summary
Fields inherited from class schule.ngb.zm.anim.Animation
easing, elapsedTime, finished, running, runtimeFields inherited from class schule.ngb.zm.Constants
APP_NAME, APP_VERSION, APP_VERSION_MAJ, APP_VERSION_MIN, APP_VERSION_REV, ARROW, BEVEL, BLACK, BLUE, BOLD, BROWN, canvasHeight, canvasWidth, CENTER, CLOSED, cmouseX, cmouseY, CROSS, CYAN, DARKGRAY, DASHED, DEFAULT_ANIM_RUNTIME, DEFAULT_BACKGROUND, DEFAULT_BUFFER, DEFAULT_EASING, DEFAULT_FILLCOLOR, DEFAULT_FONTSIZE, DEFAULT_FPS, DEFAULT_HEIGHT, DEFAULT_STROKECOLOR, DEFAULT_STROKEWEIGHT, DEFAULT_WIDTH, delta, DOTTED, DOWN, DOWNLEFT, DOWNRIGHT, EAST, FILLED, framesPerSecond, GRAY, GREEN, HALF_PI, HAND, ITALIC, key, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ALT, KEY_B, KEY_BACK_SPACE, KEY_C, KEY_CANCEL, KEY_CAPS_LOCK, KEY_CLEAR, KEY_COMMA, KEY_CONTROL, KEY_D, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUALS, KEY_ESCAPE, KEY_F, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_MINUS, KEY_N, KEY_O, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_Q, KEY_R, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, keyCode, keyEvent, keyPressed, LEFT, LIGHTGRAY, LINES, LINUX, MACOS, MAGENTA, MIDDLE, MITER, MOUSE1, MOUSE2, MOUSE3, mouseButton, mouseEvent, mousePressed, mouseX, mouseY, MOVE, NOMOUSE, NORTH, NORTHEAST, NORTHWEST, OPEN, ORANGE, PI, PIE, PINK, PLAIN, pmouseX, pmouseY, PURPLE, QUARTER_PI, RED, RIGHT, ROUND, screenHeight, screenWidth, SOLID, SOUTH, SOUTHEAST, SOUTHWEST, TEXT, tick, TWO_PI, UP, UPLEFT, UPRIGHT, WAIT, WEST, WHITE, WINDOWS, YELLOW -
Constructor Summary
ConstructorsConstructorDescriptionAnimationSequence(int lag, Collection<Animation<T>> anims) AnimationSequence(Collection<Animation<T>> anims) AnimationSequence(Animation<T>... anims) -
Method Summary
Methods inherited from class schule.ngb.zm.anim.Animation
addListener, await, getRuntime, initialize, isActive, removeListener, setEasing, setRuntime, start, stop, updateMethods inherited from class schule.ngb.zm.Constants
abs, arccos, arcsin, arctan, asBool, asBool, asBool, asBool, asBool, asBool, asBool, asBool, asBool, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asInt, asInt, asInt, asInt, asInt, asInt, asInt, asInt, asInt, avg, binary, ceil, choice, choice, choice, choice, color, color, color, color, colorHsb, colorHsl, cos, degrees, distance, floor, fromBinary, fromHex, getRandom, hex, interpolate, limit, limit, loadImage, map, max, max, min, min, morph, noise, noise, noise, noise, pow, radians, random, random, random, random, random, randomBool, randomBool, randomBool, randomColor, randomGaussian, randomNiceColor, round, setSeed, shuffle, shuffle, shuffle, shuffle, sign, sin, sqrt, sum, tan
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Constructor Details
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AnimationSequence
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AnimationSequence
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AnimationSequence
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Method Details
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getAnimationTarget
- Specified by:
getAnimationTargetin classAnimation<T>
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getEasing
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finish
public void finish() -
animate
public void animate(double e) Description copied from class:AnimationSetzt den Fortschritt der Animation auf den angegebenen Wert.eliegt in der Regel zwischen 0 und 1. Je nach verwendetenEasingFunktion kann der Wert aber in Ausnahmefällen unter 0 oder über 1 liegen. Diestep()Methode muss dem nicht Rechnung tragen und kann wenn sinnvoll deneWert auf [0, 1] limitieren:e = Constants.limit(e, 0, 1);
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