Package schule.ngb.zm.anim
Class CircleAnimation
- All Implemented Interfaces:
Updatable
Animates the
target in a circular motion centered at (cx, cy).-
Field Summary
Fields inherited from class schule.ngb.zm.anim.Animation
easing, elapsedTime, finished, running, runtimeFields inherited from class schule.ngb.zm.Constants
APP_NAME, APP_VERSION, APP_VERSION_MAJ, APP_VERSION_MIN, APP_VERSION_REV, ARROW, BEVEL, BLACK, BLUE, BOLD, BROWN, canvasHeight, canvasWidth, CENTER, CLOSED, cmouseX, cmouseY, CROSS, CYAN, DARKGRAY, DASHED, DEFAULT_ANIM_RUNTIME, DEFAULT_BACKGROUND, DEFAULT_BUFFER, DEFAULT_EASING, DEFAULT_FILLCOLOR, DEFAULT_FONTSIZE, DEFAULT_FPS, DEFAULT_HEIGHT, DEFAULT_STROKECOLOR, DEFAULT_STROKEWEIGHT, DEFAULT_WIDTH, delta, DOTTED, DOWN, DOWNLEFT, DOWNRIGHT, EAST, FILLED, framesPerSecond, GRAY, GREEN, HALF_PI, HAND, ITALIC, key, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_ALT, KEY_B, KEY_BACK_SPACE, KEY_C, KEY_CANCEL, KEY_CAPS_LOCK, KEY_CLEAR, KEY_COMMA, KEY_CONTROL, KEY_D, KEY_DOWN, KEY_E, KEY_END, KEY_ENTER, KEY_EQUALS, KEY_ESCAPE, KEY_F, KEY_G, KEY_H, KEY_HOME, KEY_I, KEY_J, KEY_K, KEY_L, KEY_LEFT, KEY_M, KEY_MINUS, KEY_N, KEY_O, KEY_P, KEY_PAGE_DOWN, KEY_PAGE_UP, KEY_PAUSE, KEY_PERIOD, KEY_Q, KEY_R, KEY_RIGHT, KEY_S, KEY_SEMICOLON, KEY_SHIFT, KEY_SLASH, KEY_SPACE, KEY_T, KEY_TAB, KEY_U, KEY_UP, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, keyCode, keyEvent, keyPressed, LEFT, LIGHTGRAY, LINES, LINUX, MACOS, MAGENTA, MIDDLE, MITER, MOUSE1, MOUSE2, MOUSE3, mouseButton, mouseEvent, mousePressed, mouseX, mouseY, MOVE, NOMOUSE, NORTH, NORTHEAST, NORTHWEST, OPEN, ORANGE, PI, PIE, PINK, PLAIN, pmouseX, pmouseY, PURPLE, QUARTER_PI, RED, RIGHT, ROUND, screenHeight, screenWidth, SOLID, SOUTH, SOUTHEAST, SOUTHWEST, TEXT, tick, TWO_PI, UP, UPLEFT, UPRIGHT, WAIT, WEST, WHITE, WINDOWS, YELLOW -
Constructor Summary
ConstructorsConstructorDescriptionCircleAnimation(Shape target, double cx, double cy) CircleAnimation(Shape target, double cx, double cy, boolean rotateRight) CircleAnimation(Shape target, double cx, double cy, boolean rotateRight, int runtime) CircleAnimation(Shape target, double cx, double cy, boolean rotateRight, DoubleUnaryOperator easing) CircleAnimation(Shape target, double cx, double cy, double rotateTo) CircleAnimation(Shape target, double cx, double cy, double rotateTo, boolean rotateRight) CircleAnimation(Shape target, double cx, double cy, double rotateTo, boolean rotateRight, int runtime, DoubleUnaryOperator easing) CircleAnimation(Shape target, double cx, double cy, double rotateTo, int runtime, DoubleUnaryOperator easing) CircleAnimation(Shape target, double cx, double cy, int runtime) CircleAnimation(Shape target, double cx, double cy, DoubleUnaryOperator easing) -
Method Summary
Modifier and TypeMethodDescriptionvoidanimate(double e) Setzt den Fortschritt der Animation auf den angegebenen Wert.voidMethods inherited from class schule.ngb.zm.anim.Animation
addListener, await, finish, getEasing, getRuntime, isActive, removeListener, setEasing, setRuntime, start, stop, updateMethods inherited from class schule.ngb.zm.Constants
abs, arccos, arcsin, arctan, asBool, asBool, asBool, asBool, asBool, asBool, asBool, asBool, asBool, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asDouble, asInt, asInt, asInt, asInt, asInt, asInt, asInt, asInt, asInt, avg, binary, ceil, choice, choice, choice, choice, color, color, color, color, colorHsb, colorHsl, cos, degrees, distance, floor, fromBinary, fromHex, getRandom, hex, interpolate, limit, limit, loadImage, map, max, max, min, min, morph, noise, noise, noise, noise, pow, radians, random, random, random, random, random, randomBool, randomBool, randomBool, randomColor, randomGaussian, randomNiceColor, round, setSeed, shuffle, shuffle, shuffle, shuffle, sign, sin, sqrt, sum, tan
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Constructor Details
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CircleAnimation
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CircleAnimation
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CircleAnimation
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CircleAnimation
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CircleAnimation
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CircleAnimation
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CircleAnimation
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CircleAnimation
public CircleAnimation(Shape target, double cx, double cy, boolean rotateRight, DoubleUnaryOperator easing) -
CircleAnimation
public CircleAnimation(Shape target, double cx, double cy, double rotateTo, int runtime, DoubleUnaryOperator easing) -
CircleAnimation
public CircleAnimation(Shape target, double cx, double cy, double rotateTo, boolean rotateRight, int runtime, DoubleUnaryOperator easing)
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Method Details
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initialize
public void initialize()- Overrides:
initializein classAnimation<Shape>
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getAnimationTarget
- Specified by:
getAnimationTargetin classAnimation<Shape>
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animate
public void animate(double e) Description copied from class:AnimationSetzt den Fortschritt der Animation auf den angegebenen Wert.eliegt in der Regel zwischen 0 und 1. Je nach verwendetenEasingFunktion kann der Wert aber in Ausnahmefällen unter 0 oder über 1 liegen. Diestep()Methode muss dem nicht Rechnung tragen und kann wenn sinnvoll deneWert auf [0, 1] limitieren:e = Constants.limit(e, 0, 1);
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